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Name
(suggestions
in French / English. Germanists could suggest their own)
|
Description
An
effective way to stop non-participants shouting out, whispering
or subverting the activity, is to divide the class into two teams
and penalise the offending team every time there is an infringement
of the rules. Take time to establish and explain the rules and
your expectations. This may take longer the first time but should
not require much explanation on subsequent occasions. Get used
to writing points quickly on the board, normally in 2 columns,
one for each team.
|
| duel
/ jeu de tennis |
Use lists such
as days, months, numbers, verb paradigms. 2 pupils alternately
say each word, in order through the list. The first one to stumble
or make a mistake loses the duel. As with most of these activities,
only use willing volunteers. Can be done with silly voices, icy
stares. The first one to giggle or crack up loses.
|
| board duel |
2
pupils with pens stand by the board. Teacher (or pupil from class)
calls out a letter or number. The pupils race to write it correctly
on the board. The first one to do it correctly each time gets a point.
|
| Morpion /
naughts & crosses |
Draw
the 9 square grid and identify each square with coordinates: a1, a2
a3 , b1, b2,b3 c1,c2,c3. Put numbers, letters or icons (icons
can be flashcard pictures, your own drawings, lexical items or even
abbreviations of lexical items) into the 9 squares. Divide the class
into 2 teams. A pupil from team A says his chosen square ("a2",
for example) and then gives the answer. Teacher puts the naught or
the cross in the box. The aim is to get 3 naughts or 3 crosses in
a row. |
| Blockbusters |
As
above, but using the blockbusters grid. Each team has to get a row
correct, either vertically or horizonally. n.b. The grid cells need
not just contain initial letters. Anything could be tested - e.g.
verb forms, vocab translations, (even vocab in context where pupils
have to provide a sentence using the item) |
| Stepping stones |
Put
about 10 icons on the board in circles. These are the stepping stones.
Make it clear where you want the start and the end point. Bottom to
top is the most common. A pupil has to use the stepping stones to
travel across the river without falling into the crocodile-infested
waters. |
| Bowling |
As
above, but set out the circles like 10 bowling pins: - 1 at the front,
then 2, then 3,then 4 at the back. Pupils work individually or as
a team to 'knock down' the pins by getting each item right. |
| Ladder |
Set
out the target items as a ladder. Pupils have to climb from the bottom
to the top without stumbling. Ideally, set out the items in order
of increasing difficulty. Put a 'prize' at the top. |
| Staircase |
As
above. Set out the target items as a staircase. Pupils climb the staircase. |
| Boxes/ 'Darts'/
ludo/ Target-Practice |
Any incentive
for getting pupils to participate positively is valid. If a pupil
answers correctly, they or their team is allowed a 'move'. This
may take the form of moving a counter along a board, throwing an
object at a target (e.g. a crumpled piece of paper into a waste-paper
basket!) or drawing a line to join up 2 dots as in the game of boxes.
Pupils, especially boys, often respond well to this. Points can
be awarded for the valid language answer and then extra points can
be given for the resulting kinaesthetic outcome.
|
| Pictionary |
Use
the board/ OHP. Divide the class in 2 teams. A rep from team A draws
a picture of a new vocab item. Team A has 30 secs to guess the word.
(Warning: Sometimes teams have colluded in advance to agree on a word
- to avoid this, you could quietly specify the word to be drawn, or
the rep can pick the word out of a bag) |
| Envoyé
Spécial |
Lots
of possibilities.
- Send a volunteer
out of the room. The rest of the class hides something and the
'special agent' has to ask questions to find out about the mystery
object - e.g. what is it, where is it?
- The pupils
stand up. Each one freeze or mime an animal, sport, illness, character
trait or hobby of their choice. The special agent has go round
the class and to guess as many ones as possible in a minute. With
each correct guess, the pupil guessed has to sit down. Only correct
language constitutes a correct guess.
- It's also
possible to get the whole class to mime or freeze the same thing.
You all need to agree quickly and quietly while the envoyé
spécial is out of the room.
|
| Mime |
Pupil
A mimes illness, hobbies, animals, jobs etc. Another pupil guesses.
If correct, he/she performs a mime. |
| Ball |
Question/
answer round the class. Use a juggling ball as this type does not
bounce and roll all over the floor. Train pupils to lob the ball gently.
Teacher asks a question e.g. Quelle est la date de ton anniversaire?
Pupil X volunteers. Teacher gently throws ball to pupil X. Pupil X
answers. Then Pupil X asks the question and throws ball to another
pupil who is volunteering to answer. Pupil X should also say the name
of the pupil she/he is throwing to. If they find the question too
hard to ask, or the pace is dragging, you could speed it up by just
getting them to ask 'et toi ....?' |
| Cricket |
Teacher
'bowls' questions to the pupils, stating how many runs each question
is worth. The teacher can also ask a pupil how many runs they want
to go for. Adjust the questions accordingly in terms of difficulty.
This takes some thought and effort to set up, plus firm control. |
| Millionaire |
Use
the format of Who Wants to be a Milionnaire. Mobile phones/ walkie
talkies could be used for 'phone a friend'. Another option could be
'Consultez le dictionnaire' (still no guarantee of a correct answer
!). It takes some time to devise the questions as 4 answers are needed
for each item. Music, lighting and mock earnestness all add to the
atmosphere. To help motivation, divide the class into 2 teams and
use a alternate pupils from each team for each round of the game.
Don't forget the 'Rags to Riches' option on the Quia
site |
| 1st team to
sit down |
Divide
the class into 2 teams. All stand up. Ask questions to each side alternately.
The pupil who answers correctly sits down. Aim: to be the first team
to sit down. Penalise anyone talking, messing around or shouting out
by asking the offender (or any member of the offending team) to stand
up again. This way, even the pupils who have already answered have
to sit and be attentive. |
| Beat the clock |
Vocab items,
simple question-answer routines or drilled responses can all be
answered against the clock. Inviduals, pairs, rows, teams or even
a whole class effort can be timed and a record set which has to
be beaten in subseuqent attempts. You can also use many of the activities
outlined on this page in a timed context. (Staircase and ladder
type activities can be very successful if timed).
|
| Beat the teach |
Any
question/ answer routine from teacher to pupil can be turned into
a points game. Play pupils v. teacher. For every correct answer from
the class, the pupils gain a point. Any mistake or unacceptable behaviour,
the teacher gets a point. This is an excellent way to train pupils
into developing good classroom habits - (hands up ready to answer,
no shouting out). The aim is for the pupils to gain as many points
as possible at the expense of the poor teacher. The aim is also to
ensure that the pupils really hammer the teacher in terms of points
scored. It gives them a real sense of achievement. |
| Aide-mémoire |
Prompt
sheets using icons can really help to raise pupil achievement, encouraging
them to answer more fully, using extended sentences. Pupils can make
their own, or you can use the OHP. Train pupils to learn using iconised
mind-maps - see visual dictionary below. |
| Visual dictionary |
Pupils
draw 2 columns. Put a picture/ symbol or icon in one column and foreign
language word/sentence in the other. No English needs to be written.
Years 7 & 8 like to draw the picture in a TV-monitor frame, as
though caught on a CCTV camera. |
| 2-1-0 |
For
each pupil answer, award 2 , 1 or 0 points. 2 is for a perfect answer;
0 is for a wrong or invalid answer, 1 is somewhere in between. This
really helps to focus pupils on accuracy and detail. |
| Question-answer
chain |
This
activity takes some preparation and care. Say you have 20 pupils.
You will need a checklist with 20 questions and answers - GCSE topic
questions are v good for this. Get 20 pieces of card. On card 1 write
question A and leave the back blank. On card 2 write the answer to
question A (=answer A) and write question B on the back. On card 3
write answer B and put question C on the back. Continue until you
have covered all the questions and answers. The answer to the last
question goes on the back on card 1. Keep a check of which questions
and answers you have used as you write out the cards. Give out the
cards randomly to the pupils. Pupil A reads the first question. The
rest have to listen, look at their answers and read the answer if
theirs is the correct one. |
| Card-tasks
against the clock |
On
pieces of card put key words/ verb-forms / topic titles/ questions.
In pairs or individually, pupils have to see how many card-tasks they
can complete in one minute. The task may be giving the verb form,
changing a tense, using the key word in a context, answering a question,
asking a question, translating. This can also be done as a team game,
with one pupil from each team reading the card to his team. |
| Guessing Games |
Guessing
games work really well. e.g. if you've taught common classroom objects,
a pupil hides (or sits on !) an item and the other pupils have to
guess the item. Give them a maximum of 5 guesses. With objects that
are not physically available, pupils can simply jot down a word and
keep it hidden. This is an excellent way to make pupils practise recent
vocabulary without realising it. They will also generate questions
spontaneously:" C'est un feutre? C'est un crayon? Ist es ein
Hund? Ist es eine Katze?" |
| 'Feely Bag' |
Put
common objects into a feely bag and see who can identify the most
objects. Works well with common classroom objects, contents of pockets,
purses and bags. |
| Lotto |
An old favourite.
Once you have taught and drilled a certain vocab area, pupils write
down any 5 in English. You then read out at random your list in
the target language, keeping a record of the items you have read
out. The pupils tick the word if they have it. Once they have ticked
all 5, they shout 'lotto'. You can vary the activity - e.g. pupils
write the word in the target language, you read the English. They
can write words in a grid and aim to be the first to get a complete
row. Keep an eye open to make sure they don't change the word on
their sheet as you say it.
|
| Spot the mistake |
Good
for texts. Once the pupils are fairly familiar with a text, you read
out the text, but with mistakes. Pupils put up their hand when they
spot a mistake. Your mistakes may be: mispronunciation, words replaced,
a negative inserted or deleted, an opposite adjective, substitution
of a wrong time, day etc. This also works if you read a translation
of the text into English, substituting some elements. |
| Chain memory |
'I
went to town and bought .......' Go round the class, adding to the
list of items. Each person has to repeat the items from before and
add a new one. It is best if you use volunteers as the list gets longer.
This is a really good memory test. |
| Chain substitution |
Pupil
A says a sentence. Pupil B repeats it but changes one item. e.g. A)
Je me suis levé à sept heures B) Je me suis levé
à six heures |